Hi Zbrush forums
first post here, I am trying to find best method to project a high-res texture to a re-topo’d model. Example, scan data - 16K texture:
Import scan, load texture and check UV ok
Polypaint create from texture
duplicate tool / sub-tool
edit duplicate subtool (remesher etc)
create new UV modified subtool (only 8k? max?)
Project all in subtool rollout
texture make from polypaint
Issue’s are:
- my texture even though I may be creating UV at 8K, quality/rendering looks really bad - certainly not using full range 8K tex (it’s 8192 alright, but image quality is severely bad - looks like 1k scaled to 8k).
- Also I want to work/export higher than 8K (usually I work 16K) - is this possible?
- Lastly, is my workflow incorrect general, can I use something like UV master? I have tried a little and gives me errors because I’ve tried copying UV from tris to new quad, this I understand - but is there a workaround? Keeping high res input tex - output high res tex quality?
Any help would be greatly appreciated as I am learning this new tool (zbrush!), thanks!