ZBrushCentral

Project All issues

Hello, and i would humbly like to ask a question, i am trying to complete my first post uni showreel, and i have sculpted myself a monster, which i then retopologised, to go from a few mill down to around 5K, so i then took said retopod beast back into zbrush to use the bake displacement, i have upped the poly count to beyond the original meshes and have projected all at every subdivision level, but it keeps turning some of my geo into complete trash, a harrowing sight for me, as i only recently started to get retopo right, or at least more right, but it seems project all hates my mouth interior, is there something im missing or something i am not doing heres a piccie of the original

and heres a picture of where im at, the retopo at a poly count well past the originals but i end up with all the junk and horrid geo going on

Attachments

origi.png

retopo.png

Using project all make sure your mesh is above the surface of the base model. When you divide the mesh it will suffer shrinkage and can sink below the base model (the model you are to project from). After the first subdivide you can pull your new mesh above the hipoly mesh with the move brush where it penetrates. Is your new topoed mesh clean? There are also projection settings you can try and change. If nothing works you can smooth the screwed up parts at each stage of division then resculpt the inside of the mouth. You can also try isolating the mouth inside and project it seperately. You will get a seam but that should be easy to smooth off.

CXheerio