Hello, and i would humbly like to ask a question, i am trying to complete my first post uni showreel, and i have sculpted myself a monster, which i then retopologised, to go from a few mill down to around 5K, so i then took said retopod beast back into zbrush to use the bake displacement, i have upped the poly count to beyond the original meshes and have projected all at every subdivision level, but it keeps turning some of my geo into complete trash, a harrowing sight for me, as i only recently started to get retopo right, or at least more right, but it seems project all hates my mouth interior, is there something im missing or something i am not doing heres a piccie of the original
and heres a picture of where im at, the retopo at a poly count well past the originals but i end up with all the junk and horrid geo going on