Im having alot of problems using Zbrush as a main tool for my character modling.
Here is what im doing:
- Make basic base mesh in other application, no ideal edge flow.
- Into Zbrush I move points, sculpt in different sub D levels.
- Make new topology, the problem starts!
I need a inner mouth and inner eye socket. because the base mesh didnt have this Im now stuck, Zbrush cant extrude and make such geometry, more so I need the mouth slighly open. So i go ahead and make the topology and dont close the mouth, I project the detail and all is fine.
I have no choice but to take the base of my new topology into another application, and add whats is missing. When I bring this back and try to use this new topology to project the details back, it all messes up, no matter what method I use, projection from rig, Project from Zproject brush, or even Project all function from the Subtool menu. Even more of a problem is I cant get close enougth to build topology for the inner mouth, eyes or fingers and toes.
How much of Zbrush do you use, At the moment im thinking Zbrush is quite a way from being a all in one functional tool?