Ok, TOTAL NOOBE question, and it’s pretty general.
I want to create video game quality characters. High poly sculpt applied to a lower poly mesh. At this stage, I’m just trying to get a high res sculpt, but have hit a wall in my methodology.
Method 1…
I created a ZSphere character, turned it into an adaptive skin, then subdivided and kept working on it. Do I just keep subdividing and subdividing as needed to get more and more detail?
Method 2…
I created a ZSphere character, then exported it into Maya, ensured topology was good, then exported it into ZBrush. Turned it into a Dynamesh 512 resolution, but then what? Dynamesh again at a higher resolution and then keep sculpting? Troll_01.jpg shows the result.
I’m sure you have other methods. I’d love to hear them and any other tips you might have.
Thanks!