Good morning,
Everything I do starts with CT data which is segmented and then modeled and exported as STL files. I clean them, decimate them, and ensure they are a single shell and then import into ZBrush 4R6.
The first issue is the absolutely miserable effort I have to go through to get the files lined up so I can use symmetry properly. I am using a lot of skulls, so symmetry is never going to be quite right, but it should be close. After the use of two or three other programs, including MeshLab, it comes into ZBrush. I need to ensure the geometric accuracy of the resultant part, so the imported model appears huge in ZB. Most skulls with mandible are in the neighborhood of 200-240mm vertically.
In attempting to follow the technique of using Polypainting on the surface, separating the marks, then extruding them to create tissue depth markers, I find that nothing I do actually paints on the surface of the model. I have been using the technique by Ryan Kingslein.
Is part of the issue the fact that the model is a highly tessalated, triangle based model rather that quads? I am only going to place muscles and skin on the model for facial reconstruction, but since I have many to do, it would be nice if I didn’t have to find a way to reconstruct the skull too.
Any suggestions?