First things first, this is my first post, although I stalk through here fairly often to look at sculpts and get inspiration.
With that said, I am having some serious issues inside of zBrush right now, and I tried to look it up on the forums and help document to no avail.
I am working with some geometry I imported from Maya 2014 into Zbrush 4r6. I bumped it up to about 2.3 million active points and then auto-separated it into poly-groups. When I isolate one of the groups, work on it, and then make everything visible again, the geometry goes back to looking how it did before. If I isolate the geometry again, the work I did shows up on the piece.
Has anyone else encountered this? I’m getting a little bit frustrated and I’m trying to avoid the hassle of a reinstall.