Hi all,
I am trying to follow Jason Welsh’s “Adding Texture to ZBrush” tutorial on VTC (part of Pixologic ZBrush v3.1 course), and am striking out with some texturing problems. I suspect that some of these problems below could be attributed to the fact that I am running ZB3.5R3, and the tutorial is written for v3.1.
To the best of my knowledge, all my settings are the same in my scene as compared to the tutorial. In other words, Standard brush, DragRect stroke, new “rock” alpha, in Edit/Draw mode, RGB Intensity=100, Z Intensity=70.
Differences are (i) I am now simply playing with the Sphere3D tool (2) There didn’t appear to be a “Fast Shader 5” material in ZB3.5R3, so I didn’t change the material from the default Red Wax.
Anyway here are the main differences in behavior between the lesson, and my session:
(1) When I import a texture, it doesn’t automatically apply (in the scene) to the tool that is on my canvas (it did in the tutorial).
(2) There is no Texture sub-menu under Tools, hence I can’t set Txr>Col, as specified in the tutorial.
(3) When I start up Projection Master, and select Colors, Fade and Drop Now, I get a dialog saying “Projecting Colors and/or Materials requires a mesh with pre-assigned texture or Polypaint mode active”. The button options at the bottom of this dialog are “Activate Texturing”, “Activate Polypainting” and “Cancel Projection”. This dialog does not come up in the tutorial. Furthermore, if I select either of the Activate options, the ability to change textures is disabled.
Any help appreciated.
regards,
Andrew Fortune,
Melbourne,
Australia