Ok, I posted this in another thread, but I think I’ll get a better response here.
I’m having problems with exporting a mesh from Zbrush that won’t import into Maya or Wings.
Now let me explain how I came about the problem. I modeled an object, low poly, in Maya. I then exported this out as an .obj file, and imported that file into Zbrush. I detailed the object and increased the density of the mesh in Zbrush. Then I exported that object out of Zbrush, as a .obj, and back into Maya. When I reimport that .obj back into Zbrush, and assign a AUVtile layout to it, and export it out again, I can’t import it into Maya or Wings.
I’ve tried using Pixolators FixOBJType Applescript, but that didn’t work. I’ve tried importing it into http://www.uvmapper.com and that seems to change the actual text in the .obj file, but it still won’t import into Wings. I am not home right now so I can’t check if it will work in Maya or not.
If anyone knows of this issue, or a workaround, please feel free to add their knowledge here. This isn’t the first time this has happened, and I thought it was maybe because I was knew to Zbrush. And not knowing whether or not this will happen to any of my work in the future is something I don’t won’t to have to take a chance with.
Thanks in advance.
Chad
PS: My system specs are as follows.
Dual Processor G4 1 Ghz
OS 10.2.6
768 MB of RAM
80 GB HD
Dual 17" Monitors