Hi everyone,
I am having a problem with transforming my ZSpheres to mesh using adaptive skin. This is not the first time I use adaptive skin but it is the first time this happened. When click on preview instead of getting something resembling the shape I get a mix of extremely long tubes. I made a a small example to give you an idea, in my original mesh the number of tubes is much higher and they go in all directions.
What am I doing wrong?
Thank you for your help
Ok so I found to that by selecting “Classic Skinning” everything works fine. still no idea why it did that before though.