Hello guys, i have a problem, i hope someone can help me! I am not very experienced with Zbrush, so i have a problem that maybe has a solution…
All i want, is to import a low polygon model into ZBrush, then divide it a few times, and then export 2 meshes, one the low polygon so i can import to a game platform and the highpolygon, so i can import it to some other external programs to bake lights and other textures i need so i can apply them to the low polygon in my game… the problem i have is that in each divide i use, the new UV map is not good, you can see in the screenshot that the distance of loopcuts in 3d mesh, is very different than the distance of loopcuts in the uv map, so if i apply a texture from photoshop, the texture will be stretched… do i miss something? in other programs like blender when you subdivine the item, this problem does not exist