If someone can help me with this problem, I will happily send you a case of your favorite beer.
I sculpted a bust which has 6 subtools. I used color-fill for all of them. I poly-painted all of them. I used layers to paint the main body of the head, and then baked them to that subtool. I started out by sculpting from just a plain sphere, using dynamesh, but as the sculpt got more complex, I stopped using dynamesh, and have since turned it off. I want to take this final sculpt and place it in Blender, preserving the subtools and the polypainted surfaces, that I may work on it further, using objects with light emissions, etc. so that I can create a nice render.
I’m not sure where to go from here. I tried using the GoB ZBrush-to-Blender unofficial Plugin, but the latest 2.72 version does not work. Exporting the subtools as obj files, while making UV maps (diffuse/bump/displacement/etc) of the the surface textures, seemed to be the answer. However, when I attempt to use UV Master, after a few moments, ZBrush crashes…every time. I tried using Decimation Master before using UV Master, and it removed the polypaint (but If I do this, UV Master can indeed unwrap it). But wanting to keep the polypaint, I changed the Decimation Master preference to ‘use and keep polypaint’. And in doing this, Decimation Master keeps the polypaint, but UV Master crashes again. I tried using ZRemesher, and all I got in return was a low-poly-looking mesh set with the red wax material.
The largest subtool which makes up the majority of the head/neck, is 1 million polys. It has 2 subdivision levels (There may have been more and in my extensive trouble-shooting and experimenting, I may have hit Delete Lower). Is this the problem by chance? If so, can it be fixed?
I know there is some information I am not understanding properly and/or have overlooked. I’ve searched countless forums/posts, online manuals and help guides, watched more tutorials than any person ever should admit, and am still at a dead-end. I’ve been at this standstill for 3 days and I’m frustrated as all hell, but in my experience with ZBrush, getting frustrated usually means that I’m in the process of learning something important that will inevitably save me time in the future. I fear that this sculpt is forever stuck in ZBrush due to my own present inability to fully understand the software I’m using. If anyone can help me remedy this situation, or let me know the err of my ways, or direct me to the solution of this problem, I will absolutely buy you that beer.
Thanks,
Joe