I’ve consistently had a problem whereby open mesh borders UV’s will shrink along their edges once subdivided.
In the example here I unwrapped some UVs on the default male head ztool, and then made a copy and subdivided it, with smooth UV (suv) on . You can see that where the neck 3d mesh border was open, its resulting UVs shrank in.
The isn’t comaptible with any renderer AFAIK ( eg Renderman, arnold) which all typically can smooth internal,whilst preserving borders. The resulting bakes of this from zbrush render with a seam error.
Has anyone else encountered this ? Its a masjor issue for me currently
thanks