ZBrushCentral

Problem with remeshing cylinder

Hi

I’m currently following a tutorial on Pluralsight, and one of the videos involves setting up a turntable using the top of a cylinder primitive. The bottom has been removed, the same properties have been set like in the video, but whenever I try to remesh it and make it smooth, mine ends up looking like bottle cap with ridges all the way around.

Any ideas what I could be doing wrong, or if there’s some other settings I need to play with?

Thanks!

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Hi There!

You need to add a crease tag to the edge of the open geometry and wherever else you’d like your semi cylinder to keep hard edges when being subdivided.

This is done by hiding sections of the geometry until you expose the edge you want to crease, or creasing can also be added to low poly meshes with the ZModeler brush.

If you add crease tags prior to Zremeshing and enable “Keep Creases” in the ZRemesher menu, it will keep these creases even after remeshing.

OR

You could simply create the cylinder at high enough resolution that no further subdividing is needed.


I’d need to see the tutorial in question to offer something more specific about what they might be doing there.

Can you post a pic?

Sorry for the late reply. I spoke to the person who made the online course I’m following and they suggested to use ZRemesher and DynaMesh instead of the standard Remesh. It’s done the trick. :slight_smile: