Hi all
I am having an issue that i havent had before. The displacement is not pushing into the mesh. I am exporting my displacements as 32 bit exr and when i render I am getting a clipping of the displacement at the surface level. Its almost like I am using the water level feature in vray but I am not. so instead of a smooth dip i get the dip and then its just straight at the bottom. I have tried adjusting the texmap map min and max. I export my displacement using Akins method so mid point zero , scale 1 , flipped V and 32 bit.
Any ideas would be appreciated.
Cheers.