Hi Guys,
Firstly ,Any and all help will be greatly apreciated so thankyou in advance & please excuse my frustrated typing after 5+ weeks of trying & going thru this site and tutorials up to my ears, i still cant figure where my problem lyes with my displacement maps in Maya 7. (My Show reel is due in 2weeks and would really love to have this on it). I do know about most of the threads on here for DisMaps, so please dont flame me i have honsetly tried my best to follow each one in there ways to get my own to work.
I have tried to explain as best i can, mentaly exhausetd right now. I will also upload my Files if anyone wishes to veiw them if it will help???
My PC Specs -
AMD 2100+ 1GB of RAM - Win XP Pro & Service pack 2
9600xt Vid Card, 10GB+ free space all untill i upgrade BUT…
same effect happening on my laptop which is AMD turion 64 with 1.5GB of Ram & X700 vid card with Win Xp home
Ok my plans of attack are/have been.
1. Model in MAYA 7 & also UV MAP in MAYA 7 ( then export as .obj) [color=Black]I have made seperate maps for each part of the model e.g torso, head etc, they are all in there own co-ordinates ( i saw this on a tut somwhere).
2. Import obj Then check for over lapping UV’s ( i’m sure i have tried both pressing the GUV tile button and also without & also making new texture at this stage).
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Store Morph Target.
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Subdivide about 5-6 times ( round 2mill poly mark) Should i have the Smooth Uv’s checked?
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Use projection master for details ( my last trial quickly made star and other pattern to do test render in MAYA after spending to much time doing so much work to find i didnt check for UV overlapping).
6. Steppin back down to Div-1 & switching to base model create Dis Map( i have tried cage here & re-importing original mesh) I have tried ADAPTIVE and also Dsubpix 2&4 & map sizes 1024 x1024, 2046 x 2046x & also 4092 x 4092 & intensity at 8 ( do i need to have the MODE button clicked on or off?) i have tried both pretty sure.
7. After Alpha is created i flip V & then export out ( taking note of the Displacment number).
8. I then export out the base mesh from Zbrush & import into MAYA [color=Black]( i have kept it Quads, i tried both having Uv’s merged and not).
This is where i get a little confused - "Do i have to convert Poly to Sub D surface at level 1 etc??? I saw mentioned in another tut that you can check some shader box or somthing to render as a sub D??? i cant seem to find this option??
Continuing on…
9. Take the Alpha ( Dis Map) into Photoshop and convert to 16bit RGB Tiff file.
- I create a Phong Shader & middle click to add the Displacement shader & add the new 16bit RGB dismap.
11.I make the alpha Gain the same as the exported size from Zbrush & type in the =-file1.alphaGain/2; to make the exact half of the alpha Gain in the Alpha Offset.
[color=Black][color=Black]
12. I make sure the Feature Displacemt map is OFF.
- [color=Black][color=Black]I open the approximation editor and create Displace Approx & the Subdivision Approx. Making it Spatial & preview fine quality, min Divisions of 3 & max of 5 in Displace Approx and then again Spatial and min divisions on 4 & max of 7 in Subdivision Approx. In both make them non view dependant & Edge length 0.100 And in the conversion box i leave “NONE” selected
14. Change the renderer to Mental Ray & render, this is what i come out with
As you will see there displacemnt is not showing
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Thanks for taking time to read my post