I’m using the polypaint mode to texture my character but now it’s time to bring in the UV’s from another package. So I exported my base mesh, done some UV’s. Then back in Zbrush brought my mesh back to level 1, stored a morph, imported the other obj with the UV’s on. Switched back to the other original morph. Tried to bake a texture only to dsicover the UV’s are totally screwed. At first I thought it might be the whole point order thing but if I go up levels my mesh seems fine so I’m guessing it’s not that. Any ideas?
Pete B