Hey everyone,
I’ve got this huge issue I keep running into. I brought in a model from Maya, uved it. Sculpted on it in Zbrush 4, Exported a displacement map with 32 bit channel, adaptive uvs, smooth uvs. Brought it into Maya 2012. Switched my settings from maya software to mental ray, production quality, mitchell filter instead of gaussian. Turned the filtering off of the displacement map. Smoothed my model 4 times. (because I have been unable to get the Approximation Editor to work. It only renders a black screen. Tested the Approximation Editor with just my model without the displacement map, and still got a black screen) and this is the result after smoothing that i’m getting.
It’s like all the polygons have seperated or something. I know that Zbrush flips uvs, so I
ve already fixed that. I’ve followed tutorials on Digital Tutors, and youtube and everywhere I know. Nobody seems to be having these problems.
Any ideas one? I can send you the project file and maps if you’d like. I’m just stuck!