Hello everyone,
I created a model in Zbrush, sculpted, uv, etc etc.
When I export (FBX or OBJ) the model with the subdivision level to 0 in Marmoset or Maya and add the subdivision to 2 , the model is different from when it is in Zbrush with the same subdivision level.
I am attaching a couple of screenshots to better understand the problem
Why?
How can I solve?