ZBrushCentral

print quality output?

Hello- I am considering buying ZBrush. Since the demo can’t produce high-rez files, I have a question for all you users who work for print: Is the output quality good enough for high-rez print projects? The anti-aliasing of object edges seems a bit ragged-looking. Anybody willing to post a 300 dpi sample for me to check out? Thanks.

Here’s a quick answer
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=000072

Or for more thoughts you can go here
http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=000049

scroll down to RESOLUTION

hi steve,
i had the same concerns, but since you can scale the canvas to 5000 (or was it 6000) pixels in the full version, and then scale the output down, increasing resolution, you’ll be able to achieve … umm … (let me check that in ps …) at least 30x30 cm at 240 dpi, for me that’s enough for most purposes. at the moment i’m restricted to 640 either and at that resolution the antialiasing is not that great, especially at the borders between materials (might be because of my very limited zknowledge tho’), but i think i saw some 2000px pictures at southerns site, which looked just awesome and perfectly smooth.

btw, i had a look at your site and works, it’s a quite unique and very intersting style you developed, liked it very much, and i think zbrush would be the perfect tool for your 3d technique. got me looking forward to what you’ll do in Z.

:qu: OK, so it seems like you all are acknowledging that the anti-aliasing does leave a bit to be desired. And that the solution is to work large and down-sample in PS…hmm…I’d still like to see a 300 dpi example with lots of object edges showing.

just played around with various settings and controls, and it seems that adding a slight depth of field and cranking all the aa controls to the max (especially the nr. of samples) does heavily improve output quality, i didn’t really understand why, but sometimes i got better results with depth adjustments switched on, sometimes 't was better to turn them off. i think it depends on the materials and their mixture as well.

concerning the downscaling and resampling, it’s all theory for me, but i think working in larger sizes does affect the overall quality very much, because you can squeeze much more detail into your work, at a higher level of control over the entire process, anyway. at least that’s what i usually do with everything i render, no matter which app.