Hey all,
I’m currently facing some problems with retopologizing my model, placing the high-res sculpt of my original tool onto a rebuilt lowest subdivision topology from Maya.
As I am going to be putting this character into a game engine, have a low-poly model version is key. However, whenever I re-project the adaptive skin, no matter how many divisions I set the projection slider to, I only ever get one level of division and its the 1.25 million poly division.
So the question is, is there a way of preserving or adapting the lower subdivision levels of a projected high-res model? Or, does anyone know of a way to replace sub-divisions separately?
Thanks for any help ahead of time!