Hi all,
New to ZBrush (and loving it!) and have run into a problem I can’t figure out. I’ve watched a dozen tutorials on it but this is not covered … or I’m totally missing it.
I sculpted a model. It got to be about 2m polys - that’s cool. I need to create UVs for it - I go to UVMaster and using poly paint and get some UVs that I can live with. Because of the cloning the UVs are of the low poly mesh. When I add the divisions back to the mesh to get my detail back and export the mesh [as obj] the resulting UVs are way too dense, due to the subdividing I guess, to be of any use. If I use GOZ (to Max) and send the low poly over the UVs are good - but when I send the high poly I got too dense UVs again.
Question - I need the low density UVs and the high poly mesh - is this even possible? I can’t paint the textures (in PS) with the UVs so dense they just look like a solid color.
Any suggestions or nudges in the right direction would be greatly appreciated!
Thanks!