After some less than stellar results importing converted .OBJs from Rhinoceros3D for detailed base tool creation, I wonder if anyone has a preferred program for modeling objects to be dyna-meshed together to make really cool assets ala the method shown in ZClassroom where the author builds a radio?
I’m learning Blender so I can start building in there and will try and send the objects into ZBrush for dyna-meshing and further detail scultping. Then there is 3DS Max, Maya, Modo, and Cinema 4D (did I miss a good one?). Anybody have any suggestions for whether they like one over the others? Or are they all pretty much the same. My biggest problem with Rhino, (which I love because it’s always been real easy for me to just start building stuff in it), is that there is a NURBS > Mesh conversion before it even exports an .OBJ file.
This seems to be making my imports into ZBrush kind of mushy even with clay polishing, or remeshing.
Thanks for any advice!