ZBrushCentral

Predator (1987)

I reuploaded the HD render of my Pred vid (plus a little background) to Vimeo. Quality has slightly improved :slight_smile: Please check it out here:
<iframe src=“http://player.vimeo.com/video/56240741” width=“500” height=“281” frameborder=“0” webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> <p><a href=“http://vimeo.com/56240741”>Predator - 3D Model - HD render + animation test</a> from <a href=“http://vimeo.com/ralphsutter”>Ralph Sutter</a> on <a href=“http://vimeo.com”>Vimeo</a>.</p>

Youtube’s video compression stinks :stuck_out_tongue:

Here are some still frames/images from the render :slight_smile: Hope you guys like it! Merry Xmas everyone!

wow amazing renders man! keep up the great work! the detail is just on point!

cheers!

Great work man.

really nice and inspiring.

Nice work. :wink:

Thanks guys!

Here’s one last render with some more post work (in Photoshop; as opposed to After Effects). I hope you guys like him! :slight_smile:
Pred_Render_Nice.jpg

  • R.

Your predator looks so good, that even Chris Hanson has been inquiring about him! :smiley:

Terrific!

Thanks guys!

Made some adjustments to the headsculpt in Zbrush and I’m starting to add more armor, bone trophies, etc.
P_Render copy.jpg

More soon!

  • R.

This totally rocks!

Thanks guys!

Here’s another detail sculpting progress update :slight_smile:
Pred_Detail ZBC.jpg

I’ve begun roughing in more of his gear :slight_smile: Here’s another progress update:

Pred_Comp copy 2.jpg

Pred_Comp copy 3.jpgCrits more than welcome! :slight_smile:

He came out really well! :+1:

This is a great sculpt. I hope you texture him.

Thank you very much! I definitely will be texturing him :)I wanted to share the latest update with you all. I managed to do a full preliminary rig for him, and I’ve created a really crappy walkcycle to test initial deformation. So far everything works and looks good!
http://youtu.be/N7dRc4JTmFI
Things are still super rough, especially the animation, but this is a good indication of things to come! More soon!

  • Ralph

The animation is spectacular! You can tell that the rig is very clean. Can I trouble you to ask where you got the walk cycle from? What software did you use to rig and animate?

-edit NEVERMIND I READ THE COMMENT ON THE VIDEO!

3DS MAX

Thank you! And yes, the rigging, animation and rendering was done in 3ds MAX. The walkcycle was one I had generated a while ago for another character, I simply imported it onto the rig I created for the Predator to check overall deformation.

I decided to pick this guy up again :slight_smile: Here’s the latest (AO only) render from MAX. I rendered the normal maps for his body and head using Xnormal. More coming soon! Armor is still not detailed.

That is looking sick.

Thank you very much! Here’s another update :slight_smile:

P1_Whole_NEW ZBC.jpgI’ll be sculpting his armor detail next!