I have a model that was created without consideration for what the final scale would need to be. All the Zbrush detailing has been done on it, and it now needs to be scaled up, by 10.33 times for example.
I know of one method: export the lowest and highest sub-d’s as obj’s, scale both the same way in maya, bring the lowest sub-d back into Zbrush, subdivide it to the same number of levels as before, and then import the scaled high sub-d back into the highest sub-d position of the newly subdivided and scaled base mesh - voila it’s scaled.
BUT - that method presumes that you can export the highest sub-d, and I have in the past had the case where I was not able to export it due to it being composed of too many points (I presume).
I’m wondering if anyone knows of a better method, preferably one directly within Zbrush.