ZBrushCentral

Post merging Sub tool layering/overlap

Hello all,

I am having a bit of an issue that I cannot seem to find a way to properly resolve. Hoping that someone out there will have an answer for me. (I am new here so please excuse my lack of proper ZBrush lingo)

I am doing some sort of “organic kit-bashing” sculpture by using different parts of ZBrush sculptures, scans and models that are overlapping and eventually merging everything together.

The issue is when it’s all merged together, my model is not one “unified skin” but is comprised of all of the different parts of the sub tools overlapping inside the model.

When I try to dynamesh my model to be able to do details on the entirety of the sculpture, it picks up all the different layers and creates this mess of digital layers that’s not unlike the last incarnation of Brundle-fly at the end of The Fly! Same thing happens when I use ZRemesher or create skin from mask.

Is there a way that I can obtain a clean merged different sub tools sculpture without all of this overlap mess?

Thank you in advance for your help.

A

Hi there! I’ll try to address some general points here.


The “merge” commands in the Tool > Subtool menu only reorganize the various subtools into the same subtool. They do not alter topology or fuse the meshes.


When I try to dynamesh my model to be able to do details on the entirety of the sculpture, it picks up all the different layers and creates this mess of digital layers that’s not unlike the last incarnation of Brundle-fly at the end of The Fly! Same thing happens when I use ZRemesher or create skin from mask.

ZRemesher will also not fuse the meshes together. It will remesh all the individual meshes separately.

As for your issue here, it would be really helpful to see a screenshot of the situation you are describing. “Layers” have a specific meaning in Zbrush, but I dont know if that’s what you are referring to. Mind, dynamesh requires all the separate meshes to first be merged (as above) into the same subtool in order to fuse them together.


Yes, dynamesh or Live boolean should both do the trick of fusing separate meshes into a single, contiguous mesh, if we can sort out what issue you’re running into.