Hello all,
I am having a bit of an issue that I cannot seem to find a way to properly resolve. Hoping that someone out there will have an answer for me. (I am new here so please excuse my lack of proper ZBrush lingo)
I am doing some sort of “organic kit-bashing” sculpture by using different parts of ZBrush sculptures, scans and models that are overlapping and eventually merging everything together.
The issue is when it’s all merged together, my model is not one “unified skin” but is comprised of all of the different parts of the sub tools overlapping inside the model.
When I try to dynamesh my model to be able to do details on the entirety of the sculpture, it picks up all the different layers and creates this mess of digital layers that’s not unlike the last incarnation of Brundle-fly at the end of The Fly! Same thing happens when I use ZRemesher or create skin from mask.
Is there a way that I can obtain a clean merged different sub tools sculpture without all of this overlap mess?
Thank you in advance for your help.
A