Hi there, first time posting but I think I ran across a bug that was introduced yesterday October 26th, 2022.
I am currently doing a practice project for hard surface modeling within Zbrush and using Zspheres to create wireframes around a sculpt and using the preview to generate PolyMeshes and insert them as new subtools for panels by using Zmodler.
So I noticed the issue when I wasn’t able to preview a simple triangle (which had not been an issue until 4:00 pm on the specified date) then I realized that I could not preview a simple quad either. I can only preview if there are two or more polygons.
The major issue, is that when I generated the Polymesh and tried to use Zmodler on it, the faces become extremely flipped. Normally I just flip all the faces, but it will flip random faces and some of the polygons just vanish. Flipping and doubling doesn’t fix the issue either, and I am not able to select single faces and flip them.
I was concerned (and still am) that I must have accidentally hit something and caused this issue. I have however been able to replicate the issue on several other people’s Zbrushs as well.
I managed to try and eliminate possible causes for it. I was wondering if it was possibly Zmodler that was the issue, so I brought in a plane and Qmeshed it back and it did it normally. So I think the issue might reside within the Zspheres as the preview messing up is where I first saw there was a problem.
I am not stuck on my project, as there are many ways to skin a cat. However I fear that there might be some bug within the Zshperes themselves and that could affect other people.