Hi, I posed my figure using ZSpheres, but as you can see where I bent the legs it look strange (almost stretched) I don’t want the legs and arms to curve like they are but stay straight and only bend at their joints. I placed the ZSpheres right at the joints so why do the limbs look like they are bending or curving. Shouldn’t the mesh just bend at the joints? Is there something I can do to fix this? Is this a weighting problem or something else?
Also I read this:
“If the weighting is not right, unbind the mesh by pressing Bind again (it should not be orange after this, i.e. it should be off) and try to reposition some of your ZSpheres. Press Bind once you are ready to test the weighting again.”
How do I know if the weighting is right or not and how do I test the weighting? It wasn’t orange at all so maybe I am missing something.