ZBrushCentral

Posing a 3D model

Hey guys! I’m still pretty new to the world of 3D and zbrush but I was wondering if there’s a better way to pose 3D characters that you’ve built. Like some sort of skeletal system that you can apply to your mesh that would simply pose it instead of having to do the entire posing manually. Any help would be super appreciated!

ZBrush doesn’t have a bones system as such, the nearest is a zsphere rig. You can read about the options here:
http://docs.pixologic.com/user-guide/3d-modeling/posing-your-model/

Check these videos

Part one: rigging with Single mesh
http://www.youtube.com/watch?v=cmury2eT_io

Part 2: rigging with Transpose master
http://www.youtube.com/watch?v=li4Q4XlkPlE

Be warned that can be pretty buggy and crushy, particularly with Transpose master, especially if you try to use an existing zspehere rig. But its a charm when it works, produce well deform joints if you make a good zsphere rig,