ZBrushCentral

poser to z problem

I’ve been playing around with importing poser
figures into z-brush.I’m having trouble mapping the texture correctly.The obj.file,when imported into max, retains its uv coordinates,but when I bring it into Z it doesn’t map correctly.I’ve checked the threads but can’t seem to find an explanation.I must admit,that I find texture
mapping extremely confusing and would really like to get my head around it a little better.Any help with this would be greatly
appreciated.Thanks,Murray

Flip your texture vertically. That’s all you need to do. :slight_smile:

Thanks…way too simple .