ZBrushCentral

Poser Scale

I’m a newbie to ZB, so please excuse me if this is really obvious.

Problem:
I import a Poser figure and want to work on the fine detail in order to make a morph. However as I zoom in close to the figure, the image is pixelated. I seem to be zooming in too close to the canvas. The obvious answer is to make the figure larger. However, if I scale the figure up in ZB I must be able to scale it down by exactly the same amount before exporting it for use as a morph target, otherwise the scale difference will be incorporated into the morph.

I can’t find a way of altering the scale numerically.

If anyone has an answer for this problem, I’d be delighted to hear of it; even better would be a tutorial on making morphs for Poser figures in ZB if one exists. I assume there are many people making morphs for Poser figures, so I assume there is a preferred workflow.

Regards

Isaacnewton

Could you show screen shots of what’s happening?

What you are describing is typical of using the Zoom button near the top of the right shelf. (Or the + and - keyboard shortcuts.) That zooms the canvas; not the model.

What you want to be doing is using the Scale button. That’s on the right shelf, about 2/3 of the way down and will turn off if you don’t have a model in Edit mode. It’s also in the Transform palette. This does not scale the object in relation to its coordinates. It only scales the object relative to the canvas – exactly like moving a camera closer to it. The keyboard shortcut to do this is to hold Alt, left+click on the canvas and hold the button down, release Alt and then drag with the mouse. It sounds complicated but it’s easy to get used to.

Put another way, Transform>Scale only scales the display of the model. It is different from Tool>Transform>Size which does change the internal scale of the model.

2-2-2012 7-02-35 PM.jpg

Make sure you are using the scale tool to zoom in. This tool does not actually enlarge the object it just gets the camera closer to it. The zoom tool is not useful for editing 3d objects.

-Joe

scale_tool.jpg

Hi guys,

Sorry for the lack of images, but you did understand the problem I described perfectly.
I thought that the Scale button would change the “physical” size of the object, so that if I exported the resized object then that change would be incorporated in to the morph. I thought I had tested that, but I will test it again later today when I have some time.

Thanks for the help.

Isaacnewton

Following on from my earlier reply (which as I write this reply has not yet appeared; presumably the mods are still checking it for seditious content), it seems you guys are spot on. The Scale icon does not change the actual size of the model. What I had seen previously as an apparent inclusion of scale in the morph was due to the fact that the head part I exported from Poser already had a scale morph on it, so when I used that as a morph target after Zbrushing, of course it still had the scale component from Poser. Duh… a rookie error. Sorry.

Since you guys are clearly very wise in all Zbrush matters :wink: I have a second question:
Even though I have highlighted the symmetry icon the brush is not working symmetrically (see image)
Any suggestions on how to get the brush working symmetrically?

Attachments

sym.jpg

That is just the Local Symmetry button. You activate Symmetry in the ‘Transform’ menu. Or X key for shortcut.

If you want an explanation of what each button does then put your cursor over the button and hold down Ctrl key.

Ah, thanks.
I can’t get my brain to work the same way as the Zbrush folks. To me it would be logical to put icons for both Global and Local symmetry in the bar. In the case that there is not space for both then my brain says the logical choice is to have an icon that says Symmetry with a side ways menu giving the choice of Global or Local.
It’s mostly a matter of what you are used to I suppose, but does anyone even remember Reverse Polish Notation anymore let alone use it… never could get used to that either… and now I’m showing my age :slight_smile: