ZBrushCentral

Pose dense character without the pain-processing masking and moving way?

I’ve recently tried my hand at sculpting for 3d printing, and so I began sculpting and now I need to pose my character, and I had the habitude of baking the high details in a normal map, to then rig it with blender or maya.

But with creating a character for 3d printing, I don’t think there’s a possible way of doing since the amount of polygons (7Mil) of my mesh.

I know about the masking parts and then moving/rotate way of posing in Zbrush, (transpose master) but honestly, that’s an absolute pain if you have many, many different subtools. (and even if you don’t have many, really)

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So is there a way of posing it in Zbrush / Blender / Maya, maybe another software or third party asset/ addon more easily ?

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I found a work around using transpose master, then sending it back to maya for posing, and reworking on Zbrush, here’s a video close to the workflow I’ve used for anyone having the same trouble :