ZBrushCentral

Portrait

process23c



This is the current progress on the portrait of my girlfriend.

It’s my first try at photo-realism and human likeness. The eyebrow groom still needs further refinement and hair is still missing.

This was initially sculpted from photo reference in Zbrush using Kris Costa’s hand-sculpted pore technique. I then used photogrammetry to create a rough scan of her head to check and fix any proportion discrepancies. It was then textured in Substance Painter, the groom was done with Xgen and it was rendered in Arnold.

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