ZBrushCentral

Portrait

it all started as a likeness study.
Unfortunately, I haven’t been able to get very close
however, with the occasion, I wanted to try to render it in UE4.
Hair and mustache are made in Xgen converted alembic and simulated with the Unreal groom plugin.
The albedo map is all polypainted in zbrush
:slight_smile:



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