Hello zbrushers.
I have to create a likeness of an actors face. And the likeness has to be spot on from all angles.
As working for a deadline with these things can be a bit of a pain I thought we could have a little thread containing technical tips and tricks for speeding up the proccess.
Right now I have a front, 3/4, side of the actor. All shot with the same camera and the actor is roughly at the same distance from the camera.
The problem I (and I guess lot of people) have is that I do not know anything about the camera (focal length and so on). So lining things up is a bit of guesswork.
This is what I’ve tried. Let me know what workflow you prefer for creating likeness (on any type of model really).
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Lining up in orto views in maya (Does not really work since it will look wierd in 3/4 because of the perspective distortion.
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Lining up to perspective camera in Zbrush using image plane plugin. (Also looks wierd since perspective in Zbrush is a bit funky i think).
What is your workflow for organic models that has to be true to the concept/ref your given? What are your thoughts on lining up to cameras?
Lets use this thread to answer technical questions. Not comments like “Use your eyes and model as best as you can”, as this is quite obvious.
Hope something interesting comes out of this.
Thanks