I’m looking to texture my models in max, but I would like a way to make pore for human skin in zbrush ala Bump map. I’ve imported an alpha into zbrush and have been making the pores one mouse click at a time… Is there a faster way of doing this? I just want pores to cover the whole surface, and can go in later and touch up bigger pores, smaller pores, wrinkles, etc. I know there are skin shader materials on this forum to download, but I just want the gradation, to import into 3ds max, not color. and I want a bump map not a material shader, unless I could use it in max.
Thanks alot.