In polypainting mode, you can use a texture to stamp images on the mesh. Problem is, when you turn that texture on, it fills the entire mesh and I have to work blind while placing the stamps.
When I turn textures off, I can see the stamps in the poly painting of the mesh.
What I want to know is if there is a way to make the texture not fill the mesh while placing the stamps?
I read the polymainting tutorial on the wiki site, and it says that the texture map is automatically dominant when textures are on. You can’t see the polypaint unless you turn textures off.
Is there a transparency setting for this or some trick I don’t know about?
Here is a sample movie of what I’m talking about.
http://home.comcast.net/~gabe687/polypaint-stamps.mov
Also, is there a smudge tool I can use in 3D space. The only way I’ve found to do that is with projection master.
The smooth tool doesn’t seem to do anything in 3Dspace for polypainting.