ZBrushCentral

Polypainting Problem

Hi guys! I’m having some trouble polypainting my model. I am getting some weird results:

Here is my UV layout:

When I polypaint this is what I am trying to get:

This is the result I am getting after converting it to a texture map:

Does anyone know how I can fix this? Thanks!

Attachments

uvtest2.png

uvtest2.jpg

Screen shot 2014-12-02 at 1.16.22 PM.png

Screen shot 2014-12-02 at 1.16.07 PM.png

uvtest2.jpg

Go to “Tool > Texture Map > Create” and click “New From UV Check”. If there is any red in the resulting texture map, then your UV’s are bad. It’s usually a case of the UV island touching the border of the UV space. You will have to move or scale the island in from the border a bit.

Thanks zber2! Looks like the UVs must be bad on the model, the entire thing is red.

I think it is within the borders. Maybe it doesn’t like it having overlapping parts or connected edges.