Hi,
I’m new to ZBrush and have just bought it.
Until now I did my modeling and painting in modo 302 and all the rest in XSI.
Seeing all that great work on the forums created with ZBrush got me interested and convinced me this is a great tool.
But my first experiences with RGB-texture-painting (polypainting) are VERY dissapointing.
And RGB-texture-painting was my main reason of purchase.
I’ve searched the docs and the forums extensivley for two days now, and am sure that I’m doing everything correct, and I just can not get crisp sharp (color)painted lines or forms.
The edges are always jagged, even with Projection Master.
Workflow:
- Model : modo
- UVs : modo
- OBJ : modo
- ZBrush :
– import OBJ (standard brush, freehand stroke, Alpha off, Texture off, Zadd and M and Zsub off, only Rgb on)
– Color>FillObject
– subdivide model to 7.809 million polys
(31.237 million polys makes it run out of memory - XP64, 4 gigs Ram, Intel 45nano Quadcore, NVidia GeForce 9600 GT)
– choose color and start painting with low Focal Size, and result = jagged
– create texture 1024x1024 (even 8000x8000 doesn’t remedy)
– Tool> Col>Txr
– FlipV texture
– export texture - Then in modo or XSI the painted cirkels or lines or whatever are as jagged as in ZBrush and I can’t find a way to clean that up besides doing my painting in modo or Paint Shop Pro.
Bummer IMO!
After having seen all that great work from ZBrush I still believe ZBrush is an awesome sculpting tool and my first sculpting trials are very promising but I simply can not believe the painting quality of ZBrush is that poor?
I hope someone can help me with this because I’ve read a post where someone had the same issues trying to create decent bumpmaps, and bumpmaps are what I was going to create mainly besides RGB-textures, resulting in ZBrush being pretty useless to me.
Should I have bought Photoshop instead?
Thanks, Dominiek.