ZBrushCentral

Polypainting export to texture issue?Help please


Hi guys,I need help please.
I’m new to zbrush,and I did some polypainting and tried to export to texture,but I have no idea why the texture is pixelated,along with normal map and displacement map.I have low poly model unwrapped in uvlayout,then imported to 3ds max then to Zbrush.
Maybe I missed something.Anyone know please tell me.Thanks a lot in advance!
Below is the polygonal texture,and the looking when the texture is applied,and the original high-poly model with polypaint.

Snipaste_2020-09-03_20-16-07
Snipaste_2020-09-03_20-16-42

What is the size of the texture (HxW)?

2048x2048.I think it’s the model’s problem,i tested it directly from uvlayout to 3ds max,and did the baking,all correct results.But I don’t know where the issue come from.Maybe from uvlayout to zbrush or uvlayout to 3ds max is ok,but uvlayout to 3ds max to zbrush would become a problem.I just don’t know why.

The problem is that you can see the rectangles where the texture is tiled?

The problem is tiled polyon texture,it’s not a smooth texture,I checked the uv and relaxed it,the uv turned out to be jagged,I think somehow the uv is broken.

Thank you,but it’s not the issue.I painted on a high poly mesh with 2 million polygons.

Thank you.I’ll try to test it with different approaches.Thanks a lot.

I see that now that you have posted additional pictures of your mesh. Thank you!

You’re very welcome.Thanks again for your reply.