Hi guys,I need help please.
I’m new to zbrush,and I did some polypainting and tried to export to texture,but I have no idea why the texture is pixelated,along with normal map and displacement map.I have low poly model unwrapped in uvlayout,then imported to 3ds max then to Zbrush.
Maybe I missed something.Anyone know please tell me.Thanks a lot in advance!
Below is the polygonal texture,and the looking when the texture is applied,and the original high-poly model with polypaint.

