Good day,
I created a rock with UV maps whit each 8K size, and a total of 4 maps! Now I exported my model to ZBrush and wanted to project the polypaint data to my UVs which are in this case as said 4!
Now I can see my UVs are proper to the model with the UV checker:
But if I project the polypaint to my UVs it looks like this:
Now my question is, is there a possibility to project my polypaint data to my UVs? Or do I need to export different my object from Maya?
And my UVs don’t have the same texel density, could this be a problem for the quality, thought each texture map is 8K?
Kind regards and happy for every help!