Hey guys, hope someone can help. I was wondering if there was a way to hue shift or otherwise alter the colour of a polypaint layer without having to repaint it. I know you can use the render adjustments for a final rendered image but Im hoping to export the polypaint to a texture map.
ok here is what im hoping to do… I have a client what wants a character modeled with a heap of hair styles and colours. I have made the styles and have painted the base colour, highlights, shadows, ect on different layers. What i want to do is just change the colour of each layer to make different colour hair styles. I know I can export each layer to photoshop and comp them but was hoping for a zbrush approach. Ive needed something like this in the past for changing the hue on creatures and characters ive made as well.
while im here is there a way to paint a proper spec map like what you can do in mudbox?
I sometimes find zbrush polypainting tools very limiting seeing they are moving more and more into making zbrush a one stop shop without the need for any other program.
thanks for the help!