ZBrushCentral

Polypaint color leaking to neighbor side

Hi guys,

Could you please suggest me any way completely isolate neighbor side from color injection when I am doing polypaint ?

leaking.jpg

Masking did not help because has same effect too, playing with automasking and tools/masking also gives nothing - still have issue.
May be someone can describe right techniques of doing this ?

Thanks in advance.

Hey Yesbird, it looks like you don’t have enough topology in the area below the rim.

I’m guessing your mesh looks like this!
topology 1.jpg

What you need to do is insert some edge loops with the Zmodeler Brush.
topology 2.jpg

Just hover over an edge and select Insert, pick multiple edge loops, set the number required.

Or you could pick Single edge loop, and place them as needed. Placing one very close to the top will help, then add more as necessary.

I could be wrong, but this is what it looks like to me without actually seeing the wireframe.

Cheers ~

Hi, Bangers,

thank you for reply, but your assumption was wrong: mesh has high density:

Leaking_mesh.jpg

So will continue my quest …

Isolate the top face and make it into a polygroup. Then mask the rest of the object and just paint on the new polygroup.

Alternatively you could probably use Tool>Polygroup>Group Front to create a polygroup of the front face (positioned so that it is facing you). Then turn on Brush>Auto Masking>Mask By Polygroups (set the slider to 100).

It’s happening because the ZBrush polypainting and sculpting brushes are spherical, so some bleed can occur at mesh corners.

marcus_civis,

Thanks for suggestion - I have try it - work perfect !

dillster,

Thanks, but main question here how to isolate ? I have tried masking by hand but having the same thing with mask - mask itself leaking to other sides.

http://docs.pixologic.com/reference-guide/tool/polymesh/polygroups/