Don’t get me wrong as I think zbrush is great but things could be better in terms of producing hi resolution texture maps.
Polypaint is really difficult at hi res and you still get blury results. Futhermore you have to make your photographic image as large as possible (and therefore your model too) to get any thing like a good resolution. This is a real pain because you can not lock the model to the lightbox image together and move the two around. It is very frustrating.
I know there is Mari (way overpriced) and I know there is zmapper and scultris but they do not cut the mustard for what I am doing.
Polypaint and lightbox is a good workflow but new thoughts need to go into this for the next version of Zbrush if possible
I would like to paint directly to the UV’s and lock the model to the picture in lightbox.
Have a think pixelogic - hi res texture in Zbrush!