I’m trying to create some polygroups for my model, but I noticed every time I hide and unhide a group, polygons keep changing color, so I end up with polygroups that are all over the place and weird patches in my displacement map.
But the weirdest thing about this is that when I then export the tool to check it’s UV’s, the UV’s of the polygons that ended up in the wrong polygroup also changed their place in the UV map.
I know it sounds confusing, and I don’t know if I’m doing a good job explaining. Maybe some images will help :
Has anyone seen this before, and is there a known solution or workaround ?
Thanks.