Hi there.
I made a face material selection on Maya to import my mesh into Zbrush and tthe faces are not reconized as Polygroups. Working with Zbrush 4R8 P1, any ideas ? It used to work before.
Cheers.
Hi there.
I made a face material selection on Maya to import my mesh into Zbrush and tthe faces are not reconized as Polygroups. Working with Zbrush 4R8 P1, any ideas ? It used to work before.
Cheers.
Exporting from maya - select format and options
Importing in Zbrush -(pre)select options for that format
Import mat IDs working for obj and fbx
Ctrl + hover mouse on polygroups buttons should give you enough informations on that subject
Hi, thanks for reply.
The import 3D mesh does not have options as far I know in Zbrush, only for formats. And how I import ID maps into Zbrush from Maya. It’s fairly simple what I need to do.
My mesh has textures in some faces so I can easily select/hide on Zbrush using polygroups. I used to do it like that and there was nothing to do after, Zbrush recognizes my faces with different textures as polygropus right after import.
I try with C4D also and same thing. So is not a Maya problem. I try Subtance painter and it works ok.
Maybe is a bug ?
Alvaro
OH !! Nice.
Literally from one click away! Did not know about the preferences import/export options !
I learn something new today !
Thanks, you are the best !!
No problem!