I’m very new to ZB… aand I just imported a model from 3ds max and polygrouped it with max UV. All good. I sculpted for a while on the back fin and now when I showed all groups, the fin is darker then the rest of the model… why? :rolleyes:
And a question or two when I’m at it. Can you restrict the polygroup borders when only sculpting on one polygroup, so that you dont screw up the seam between two groups? (I did that…).
And… is there an easy way to make the bones inside the back fin straight? As you can see they are somewhat crooked. I dont have a wacom