ZBrushCentral

polygroup to polypaint

Is there a way to save the polyframe as a texture? I know that I can use the ‘polypaint from polygroup’ but I want the grid information too, also I like the color more in the polygroup than when it transfers to the polypaint.

There is no one-button method but if you really want to do it there is a way (your model must have UVs assigned) :

  1. Choose a bright white material for your model such as SkinShade4. Don’t use Flat Color, it won’t work. Set the Color to white in the selector.
  2. With the Tool>UV Map>UV Map Size slider set to the size you want create a new texture by pressing Tool>Texture Map>New Txtr.
  3. Turn off the Tool>Texture Map>Texture On switch so the map isn’t showing on the model.
  4. Turn on Polyframe (key Shift + F).
  5. Press Tool>UV Map>Morph UV. The model will morph flat according to the UVs.
  6. Rotate the model so that it is positioned facing forward and use the ‘F’ key to frame it neatly in the viewport.
  7. Press the Projection Master button (key G). Make sure just Colors is selected in the dialog and press ‘Drop’.
  8. Make sure SkinShade4 material is still selected and press the ‘GrabDoc’ button in the Texture palette.
  9. Press the ‘CropAndFill’ button in the Texture palette.
  10. In the Tool palette, select your model and then turn on the texture map by pressing Tool>Texture Map>Texture On. Don’t draw on the canvas or anything.
  11. Press the Project Master button (key G) and Pick Up.
  12. Press Tool>UV Map>Morph UV. The model will morph back to its correct shape.
  13. Turn off polyframe (key Shift + F).

A better result can be obtained if before you start you set the document size to the dimensions of your texture.

HTH,

Thanks so much Marcus. I haven’t had a moment to try it but I’ll get back to you as soon as I do!