HI, I was just wondering if there was a quick way of reducing polygons of a hi res model in ZB3.
Notes:
-
I know I could retologise the object with projection and export the object at the level I want. BUT I would rather skip the topology step because it could sometimes take more time retopologising than I would care to bother with. Also, when you have a mesh made of multiple separate objects, projection doesn’t work that well.
-
If I use “unified skin” I lose alot of the detail and there is no guarantee that the number of polygons will be reduced.
-
I could export the mesh and/or subtool pieces and do a polygon reduction in Lightwave but if the polygon count is too high, it can refuse to reduce polygons or just plain crash. Plus, if you have a million plus polygon model, exporting models with such a high count are not fun.
-
I prefer to stick within Zbrush. Oh, and ‘reconstruct subdiv’ doesn’t work on every model, especially if it is a subtool extracted at a high subdiv level. (See, I’ve pretty much thought of everything in regards to this issue
)
-
I don’t care if the object ends up being all triangle polygons as long as the shape of the mesh is preserved.
So, if anyone with super-genius intellect has some sort of answer, I would like to know. I would also appreciate any tricks that might help in getting a solution, too.
Thanks in advance.
Cheers,
Revanto