Hi guys. First post here, been lurking a lot though J
How do I adjust the camera viewport clipping or what this is in Zbrush ? I have tried to find the answer through pushing all buttons and searching the forums and Google and DVD´s and all . i can think of. It is probably something I´ve overlooked and something there is an easy answer too. The geometry is not intersecting and as you can see it looks good in shaded and in polyframe on extreme close-up but somehow the geometry wireframe bleeds through more the larger the distance is. Usually it would be some kind of either material transparency or camera clipping parameter hmm… Anyone knows?
Thanks.