Hi all,
This is SIG playing poker, he is a winner¡
This is my first post here, and also my first work using Zbrush.
I have used maya for the base models, and Zbrush for details, reshape, transpose, etc. The texture of the character is a combination of zbrush polypainting, bodypaint and Photoshop. Rendered with maya/MentalRay.
<!--[attach=130743]ZBC_THUMB2.jpg[/attach]-->
<!--[attach=130659]PokerMaster.jpg[/attach]-->
And here are some Zbrush screenshots of the final model (using Fatmiri´s grey metal shader)
And some texture tests inside Zbrush:
![PokerMaster.jpg|1100x1600](upload://cE47rno8hTEArAifgrE2qHdUPV8.jpeg)![ZBC_THUMB2.jpg|100x76](upload://elWMsMGIH73yZ5kNCjYw2tBXgav.jpeg)![DetailShot01.jpg|1015x754](upload://A636KriZOuQbpMRAMZ94SDo9pIo.jpeg)![detailHand01.jpg|1015x754](upload://o393l3pauRSkMAZ9Z2Xgpjjwkwd.jpeg)![detailCamisa01.jpg|1015x754](upload://jfveXQiTM7zPi8DsRFJNh2Gqs03.jpeg)![detailCamisa01.jpg|1015x754](upload://jfveXQiTM7zPi8DsRFJNh2Gqs03.jpeg)![DetailHand02.jpg|1015x754](upload://cKmiGockAKe7tzTxYcXcD6TrSSA.jpeg)![HeadTest.jpg|883x746](upload://wv3sbDvIzeu1rR3JICIytlAwh4U.jpeg)![HandTest.jpg|635x755](upload://iCawidxAjbJ64NNuN7Ij796p0uE.jpeg)![CamisaTexture.jpg|944x699](upload://1s8YgHey3po4k3AtEM63su2utRE.jpeg)